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根据ChangeLog,游戏已经更新到1.5了……

根据ChangeLog,游戏已经更新到1.5了……

如题!

链接(简版):http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/players_changelog

链接(全版):http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog

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看起来,1.5版对战役进行了较大的改动……这应该是个好消息。

坏消息是,更新的太勤快了……^_^

另一个坏消息是,AMLA还是没有被改变,极度不喜欢!

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AMLA变了,变成只加2点HP上限了。

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为了需要代理才能看的朋友 我就贴上来吧

Version 1.5.0-svn:
* campaigns:
   * The Hammer of Thursagan:
     * instead of leadership, the dwarvish loremaster unit line now has a
       similar but unique inspire ability
   * Under the Burning Suns:
     * Minor cosmetic fixes
   * Northern Rebirth:
     * Major WML cleanup and optimisation
         * New respawn mechanism for white mages
   * greatly updated the scenario music playlists in The Rise of Wesnoth,
     Descent into Darkness and The South Guard
* graphics:
   * Fixed broken TC on transport-galleon and drake walking corpse graphics
   * New portraits: Elvish Sorceress
   * add a little shadow on the bar of the loading screen
   * new dungeon wall terrain
   * a new city-themed village variation
* user interface:
   * placement of the counters and displays of the top panel optimized
   * new history feature for entering searches, chat messages, commands, and
     AI formulas
* language and i18n:
   * new translation: Croatian
   * updated translations: Chienese, Czech, Danish, Dutch, Finnish, French,
     Galician, German, Greek, Hungarian, Italian, Lithuanian, Japanese, Polish,
     Russian, Spanish, Swedish, Turkish
   * updated fonts: DejaVuSans 2.24
* map editor:
   * Fixed not working "Update transition" and make "Delay transition update"
     directly trigger an update when toggled off.
   * add-ons can now make their custom terrains available in the editor
* game engine
   * Implemented lazy loading for unit_types
* multiplayer:
   * Removed Wesbowl
   * Merged 4p A New Land by Bob_the_Mighty
* WML engine:
   * Fixed most C++ probes for boolean WML attributes to use
     utils::string_bool() rather than true/false or yes/no string comparisons;
     as a result, they should accept true non-zero values, "on", "yes" or "true"
     strings; and "0", "off", "no" or "false" are considered false values.
   * A variable string's length can now be obtained with [set_variable]
     string_length=
   * Implemented [variable] boolean_not_equals= for simmetry with [variable]
     boolean_equals=
   * Implemented [store_map_dimensions], which saves the map size in a variable
     with values 'height' and 'width'
   * [modify_side] can set AI parameters now, using the [ai] syntax implemented
     for [side] declarations (patch #984)
   * allow 100% defense instead of cutting off at 99%, if out of range set to
     100% instead of 50 (debian bug #467253)
   * The UnitWML [unit] tag is changed to [unit_type].  [unit] will still
     be accepted for backwards compatibility until 1.5.3.  wmllint can safely
     do this up-conversion.
   * In SingleUnitWML and SideWML, the description= attribute is now id=.
     description= will still be accepted for backwards compatibility.
     wmllint can safely do this up-conversion.
   * In SingleUnitWML and SideWML, the user_description= attribute is now
     name=. user_description= will still be accepted for backwards
     compatibility.  wmllint can safely do this up-conversion.
   * In SingleUnitWML and SideWML, the generate_description= attribute is
     now generate_name=. generate_description= will still be accepted for
     backwards compatibility. wmllint can safely do this up-conversion.
   * In UnitWML, the unit_description= attribute is now description=.
     unit_description= will still be accepted for backwards
     compatibility.  wmllint can safely do this up-conversion.
   * In ThemeWML, the unit_description= attribute is now unit_name=.
     unit_description= will still be accepted for backwards compatibility.
     wmllint can safely do this up-conversion.
   * it's now possible to specify with loop= how many times a sample
     associated with a sound source should be played
   * new [switch] conditional command
   * new [fire_event] event tag to fire any custom event
   * new [unit_side] theme element : this is the side of the current unit (flag)
   * Preprocessor now logs when it encounters an undefined macro, and when it
     fails opening a file.
* miscellaneous and bug fixes:
   * Refactored the in-game console and added help function (patch #1036)
   * Added new commandline options (patch #1031)
     -s or --server [host] connect to host specified or to the first server
     in preferences
     -c or --campaign skip menu and show campaign selection menu
      --with-replay replays the file loaded with --load option.
   * INSTALL now describes the scons build.  autotools, while still present,
     is deprecated.
   * Removed spurious -R linker switch from command line generated by the Boost
     M4 macros
   * Load-game dialog displays a scenario campaign's translated name rather than
     its internal id now
   * wmlxgettext now print some context information about the strings
     extracted (patch #993)
   * Fixed network_worker to span at least one thread (bug #11238)
   * more comprehensive terrain type naming to avoid confusing displays such
     as 'Road (Grassland)' or 'Impassable mountain (Cavewall)'
     This also applies to the WML keys used in the stats :
     - grassland becomes flat
     - tundra becomes frozen
     - canyon becomes unwalkable
     - cavewall becomes impassable
   * added VICTORY_AND_DEFEAT_MUSIC macro - not wiring it in in trunk
     content, in the hope that we get engine support for this soon, but it's
     here to use in the meantime
   * remove an ancient wml update program which has been obsoleted by wmllint
   * added the boost regex dependency
   * added the sdl-ttf dependency
   * added the zlib dependency
   * default gender selection now works correctly for units with
     only a female variant.  Fixes bug #11197.
   * Fixed a border case of unit portrait advancement on which generic portraits
     would be treated as character-specific (affected female Elvish Archer line;
     it also theoretically affected units with [variation]s using different
     portraits)
   * allow configure to be started from directories other as the top dir
     (patch #1002)
   * added -Werror -Wno-unused -Wno-sign-compare to the default compiler
     flags, can be disabled with --disable-strict-compilation.
   * the hardcoded resolution list now also includes tiny gui and small gui
     resolutions if compiled with those switches
   * learn the underlaying terrain so you'll not have a blank like in the unit
     stats if you encounter a terain aliased to a unencountered terrain
   * convert the render engine to a z-ordered based engine, this allows to
     have multiple layers and the calculation and rendering are separated
     which means things can be drawn in front of units.
   * removed the now unused tilestack based drawing.
   * fixed an alignement issue which caused a SIGBUS on a Sparc (debian bug
     #426318)
   * wesnoth-pngcrush is now superseded by wesnoth-optipng
   * clean up gcc 4.3 warnings so the game now builds on fedora rawhide
     with warnings treated as errors. A few of bugs were found in the
     process as well.
   * new progressive parameter for animations : submerge
   * new progressive parameter for animations : x and y
   * image_diagonal now also works with normal [frame]
   * fix sub-optimal multi-turns pathfinding which avoided ZoC too much

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我想知道,既然都1.5了,为什么不放出下载地址呢??

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1.5是不稳定的开发版, 偶数的是稳定的版本
目前还和1.4相差不太远~~~~~

如果想用,从svn获取源代码编译是唯一办法。

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1.5的有新战役吗? 谢谢

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哦哦~~这样啊。。不知道哪一版本才会加入道具的使用呢~~呵呵

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我要好好学英文了!!!!

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